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Interactive Story Draft

         Omega is aiming to be an unconventional single-player game experience, piloting on the backs of multiple genres in an eclectic way, which will simultaneously give both a distinctive, yet familiar undergoing. It will contain no particular narrative, as the player will carve out their own unique impression by observation of visual and auditory aesthetics of the game. After which the player will reflect and establish their own interpretation of the game’s theme. There are omni-present questions of “ What is the meaning of this?/What am I doing and why? ” for the player, and it is through exploration and the players own personal life experience as to where they will find answers to these questions.      That was the pitch of Omega -- a game I prototyped this semester. I wanted to try my hand at something a bit more nontraditional. Not to necessarily stand out from the crowd, but for selfish reasons... to help get my mind off the rea...

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